
A wand of shillelagh can be made by: druids. Take a wand of cure light wounds for example, it can be maid by: druids, witches, bards, clerics, oracles, paladins, inquisitors and rangers. Silent Saturn wrote: A wand of shillelagh shouldn't be any harder to come by than any other wand, Increases to size don't stack sadly, its either the shillelagh or the enlarge person, but not both.Ī Half-Elf could use skill focus (Use Magic Device) to help easy the cha score, I would go with a 10 (if using point buy,or try to assign a spare 10+) but dedicating cha to an already MAD class is not wise.Īt level one a Half elf with a 10 in charisma could have a +6 to UMD, which you would need a 14 to activate a wand (but who gets a wand of any spell at level 1 anyways?) about level 5 you would only need a 9 assuming you keep maxing out UMD.Īt level ten the same half-elf would need to roll 2 or better with 10 charisma (10 ranks +3 trained, +3 skill focus,+3 more for having 10 or more ranks in said skill) = 19 Magi cast off Int, so you should have enough skill ranks/level to pull it off. Put a little more emphasis on Charisma than the average Magus, and use your skill points in UMD and maybe some social skills like Diplomacy or Bluff. How high of a priority is Charisma for Magi? If you want a Magus Shillelagh build with no druid levels, I think your best option is to just get a wand and UMD it. Level one if you take Two Weapon Fighting and forget the multiclassing altogether.īut then, you did say that you didn't want to dip Druid, so no Druid it is. I made a thread about a multiclass druid/monk a while back with just about the same idea, and got some pretty good ideas- not the least of which is that as a druid, you could take the Growth domain (subdomain of Plant) and gain the ability to cast Enlarge Person on yourself as a swift action, which means hitting for 3d6/3d6. I know the original poster said no druid dip, but I honestly think that that's the best way to do a Shillelagh build. I'm not sure I'd be too happy as a GM if one of my players built her whole character plan around the assumed acquisition of a magic item that, RAW and arguably RAI, shouldn't exist. So it'd be down to GM fiat as to whether or not such a quarterstaff even can exist. Technically, Shillelagh isn't one of the spells that Permanency lists as it working with.

What about buying a quarterstaff that have Shillelagh permanently active?Ĭaster level x Spell level x 2000 Gp, isn't it? Exactly 2000 GP for the magic item.
